C12Adapter Opensource C++ Interface
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MChannelSocket implements the channel interface for an TCP/IP socket. More...
Public Member Functions | |
MChannelSocket () | |
Construct the socket channel. | |
virtual | ~MChannelSocket () |
Destructor. | |
virtual void | Connect () |
Establishes connection to the device using a socket. More... | |
virtual void | WaitForNextIncomingConnection (bool reinitialize=true) |
When GetAutoAnswer true, wait for the incoming connection without disconnecting the channel. More... | |
virtual void | Disconnect () |
Disconnect brings down the connection and releases the socket. | |
const MStreamSocket & | GetSocketConst () const |
Get the constant socket object that is used by this channel. | |
virtual void | CheckIfConnected () |
Throw an appropriate exception if the channel is not connected. More... | |
MStreamSocket & | GetSocket () |
virtual void | SetSocket (MStreamSocketBase &) |
const MStdString & | GetProxyString () const |
void | SetProxyString (const MStdString &proxyString) |
bool | GetHandlePeerDisconnect () const |
void | SetHandlePeerDisconnect (bool yes) |
unsigned | GetConnectTimeout () const |
void | SetConnectTimeout (unsigned timeout) |
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virtual | ~MChannelSocketBase () |
Destructor. | |
virtual bool | IsConnected () const |
Returns the current state of the socket channel. | |
const MStreamSocketBase & | GetSocketConst () const |
Get the constant socket object that is used by this channel. | |
MStdString | GetActualLocalAddress () const |
Get the actual address of the local socket as it is known by Sockets. More... | |
unsigned | GetActualLocalPort () const |
Get the actual port number of the local socket as it is known by Sockets. More... | |
MStdString | GetActualPeerAddress () const |
Get the actual address of the peer socket as it is known by Sockets. More... | |
unsigned | GetActualPeerPort () const |
Get the actual port number of the peer socket as it is known by Sockets. More... | |
virtual void | FlushOutputBuffer (unsigned numberOfCharsInBuffer=UINT_MAX) |
Ensure that the characters from the output buffer are sent. More... | |
virtual MStdString | GetMediaIdentification () const |
Return a string that identifies the media through which this channel is talking. More... | |
unsigned | GetAutoAnswerPort () const |
void | SetAutoAnswerPort (unsigned port) |
const MStdString & | GetAutoAnswerAddress () const |
void | SetAutoAnswerAddress (const MStdString &addr) |
MStreamSocketBase & | GetSocket () |
const MStdString & | GetPeerAddress () const |
void | SetPeerAddress (const MStdString &addr) |
unsigned | GetPeerPort () const |
void | SetPeerPort (unsigned port) |
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virtual MChannel * | CreateClone () const |
Virtual copy constructor, creates the channel, which is a clone of current. More... | |
virtual | ~MChannel () |
The destructor is public, and virtual. More... | |
void | WriteBytes (const MByteString &buffer) |
Writes the data to the channel, and returns when the last byte has been sent by the software. More... | |
void | WriteByte (Muint8 b) |
Writes a byte to the channel, and returns when it has been sent. More... | |
void | WriteBuffer (const char *buf, unsigned len) |
Writes the data buffer to the channel, and returns when the last character has been sent by the software (but hardware might still need to do some work). More... | |
Muint8 | ReadByte () |
Read a single byte from the channel. More... | |
void | ReadBuffer (char *buf, unsigned numberToRead) |
Read an exact number of characters from the channel. More... | |
void | Unread (const MVariant &byteOrBytes) |
Return the given byte or bytes to the stream buffer so they get read at the next read operation. More... | |
void | UnreadBuffer (const char *buff, unsigned size) |
Return the given bytes to the stream buffer so they get read at the next read operation. More... | |
MByteString | ReadBytes (unsigned numberToRead) |
Read bytes directly from the communication channel. More... | |
MByteString | ReadBytesUntil (const MByteString &terminatingString) |
Read bytes from the channel until a specified sequence is read. More... | |
MByteString | ReadBytesUntilAnyByte (const char *finisher, unsigned finisherSize, unsigned headerSize, unsigned footerSize) |
Read bytes from the channel until a specified sequence is read. More... | |
MByteString | ReadAllBytes () |
Read an arbitrary number of characters from the channel, as much as available. More... | |
void | ClearInputBuffer () |
Immediately discards all the pending characters from the channel. More... | |
void | ClearInputUntilSilence (unsigned milliseconds) |
Keep reading and ignoring input until there is silence. More... | |
void | CheckIfConnectedConst () const |
Throw an appropriate exception if the channel is not connected, constant version. More... | |
unsigned | GetCountBytesSent () const |
Number of bytes sent through the channel since its creation or since the last ResetCounts(). More... | |
unsigned | GetCountBytesReceived () const |
The number of bytes received through the channel since creation or since the last ResetCounts(). More... | |
void | ResetCounts () |
Reset channel statistical data, so the counters become zeros. More... | |
virtual void | WriteToMonitor (const MStdString &message) |
Synchronously write a message to the monitor, if it is connected. More... | |
virtual void | CancelCommunication (bool callDisconnect=false) |
Request canceling of the communication. More... | |
void | EnterUninterruptibleCommunication (bool notify=true) |
Enter a communication sequence that shall not be be interrupted with CancelCommunication call. More... | |
void | LeaveUninterruptibleCommunication (bool notify=true) |
Leave a communication sequence that shall not be be interrupted with CancelCommunication call. More... | |
void | CheckIfOperationIsCancelled () |
Check if the user has requested the termination of the communication, and whether the cancel operation lock is zero. More... | |
void | Sleep (unsigned milliseconds) |
Channel version of Sleep, a delay function that is aware of cancel communication event. More... | |
unsigned | ReadWithTimeout (char *buf, unsigned size, unsigned timeout) |
Read up to size bytes into buffer using the given timeout. More... | |
bool | GetAutoAnswer () const |
void | SetAutoAnswer (bool isAutoAnswer) |
unsigned | GetAutoAnswerTimeout () const |
void | SetAutoAnswerTimeout (unsigned timeout) |
void | SetMonitor (MMonitor::Pointer monitor) |
MMonitor::Pointer | GetMonitor () const |
SHOW_INTERNAL bool | GetEcho () const |
void | SetEcho (bool echo) |
bool | GetSendEchoBytesToMonitor () const |
void | SetSendEchoBytesToMonitor (bool doSend) |
unsigned | GetIntercharacterTimeout () const |
void | SetIntercharacterTimeout (unsigned timeout) |
unsigned | GetReadTimeout () const |
void | SetReadTimeout (unsigned timeout) |
unsigned | GetWriteTimeout () const |
void | SetWriteTimeout (unsigned timeout) |
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virtual | ~MCOMObject () |
Object destructor. | |
virtual MStdStringVector | GetAllPropertyNames () const |
Return the list of publicly available properties in MCOM syntax. More... | |
virtual MStdStringVector | GetAllPersistentPropertyNames () const |
Return the list of publicly available persistent properties in MCOM syntax. More... | |
MStdString | GetPersistentPropertyValues (bool onlyNondefaults=false, bool excludeSecurityRelated=false) const |
Get the string with the list of persistent property names and their values. More... | |
void | SetPersistentPropertyValues (const MStdString &values) |
Set the persistent properties for the object using the string with the following format: More... | |
void | SetPropertyValues (const MDictionary &values) |
Set the properties for the object using the property list object. More... | |
void | WritePropertiesToMonitor () |
Write all non-default values of protocol properties into monitor. More... | |
MStdString | DoGetPersistentPropertyValues0 () const |
Get the string with the whole list of persistent property names and their values. More... | |
MStdString | DoGetPersistentPropertyValues1 (bool onlyNondefaults) const |
Get the string with the list of persistent property names and their values. More... | |
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virtual | ~MObject () |
Object destructor. | |
virtual const MClass * | GetClass () const =0 |
Get the final class of the object. More... | |
virtual unsigned | GetEmbeddedSizeof () const |
For embedded object types, return the size of the class. More... | |
bool | IsEmbeddedObject () const |
Tell if the object is of embedded kind. More... | |
SHOW_INTERNAL MVariant | Call (const MStdString &name, const MVariant ¶ms) |
Call the object service with parameters, given as variant. More... | |
MVariant | Call0 (const MStdString &name) |
Call the object service with no parameters. More... | |
MVariant | Call1 (const MStdString &name, const MVariant &p1) |
Call the object service with one parameter. More... | |
MVariant | Call2 (const MStdString &name, const MVariant &p1, const MVariant &p2) |
Call the object service with two parameter. More... | |
MVariant | Call3 (const MStdString &name, const MVariant &p1, const MVariant &p2, const MVariant &p3) |
Call the object service with three parameter. More... | |
MVariant | Call4 (const MStdString &name, const MVariant &p1, const MVariant &p2, const MVariant &p3, const MVariant &p4) |
Call the object service with four parameter. More... | |
MVariant | Call5 (const MStdString &name, const MVariant &p1, const MVariant &p2, const MVariant &p3, const MVariant &p4, const MVariant &p5) |
Call the object service with five parameter. More... | |
MVariant | Call6 (const MStdString &name, const MVariant &p1, const MVariant &p2, const MVariant &p3, const MVariant &p4, const MVariant &p5, const MVariant &p6) |
Call the object service with six parameter. More... | |
virtual MVariant | CallV (const MStdString &name, const MVariant::VariantVector ¶ms) |
Call the object service with parameters, given as variant vector. More... | |
virtual bool | IsPropertyPresent (const MStdString &name) const |
Tell if the property with the given name exists. | |
virtual bool | IsServicePresent (const MStdString &name) const |
Tell if the service with the given name exists. | |
virtual MVariant | GetProperty (const MStdString &name) const |
Get the property value using name of the property. More... | |
virtual void | SetProperty (const MStdString &name, const MVariant &value) |
Set the property using name of the property, and value. More... | |
virtual void | SetPersistentPropertiesToDefault () |
Set the persistent properties of the object to their default values. More... | |
virtual MVariant | GetPersistentPropertyDefaultValue (const MStdString &name) const |
Get the default value of persistent property with the name given. More... | |
virtual void | SetPersistentPropertyToDefault (const MStdString &name) |
Set the persistent property with the name given to default value. More... | |
virtual const char * | GetType () const |
Get the name of the type for the object (could be the same as class name). | |
virtual void | SetType (const MStdString &) |
Intentionally, it will set the name of the type for the object, but the service will not allow setting the name to anything other than the current name. More... | |
virtual void | Validate () |
Validate internal structures of the object. More... | |
Additional Inherited Members | |
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enum | { CANCEL_COMMUNICATION_CHECK_OPTIMUM_INTERVAL = 1000 } |
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static const MClass * | GetStaticClass () |
Get the declared class of this particular object. More... | |
static bool | IsClassPresent (const MStdString &name) |
Tells if the given class name is available. More... | |
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static const MClass | s_class |
Class of MObject. | |
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MChannelSocketBase () | |
Construct the abstract socket channel. | |
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MChannel () | |
Construct the channel object from parent class. More... | |
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MCOMObject () | |
Object constructor, protected as the class is abstract. | |
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MObject () | |
Object constructor, protected as the class is abstract. | |
void | DoSetPersistentPropertiesToDefault (const MClass *staticClass) |
Set the persistent properties to their default values for one object provided the class for that object. More... | |
MChannelSocket implements the channel interface for an TCP/IP socket.
MChannelSocket implements TCP/IP socket behavior over channel socket base. Socket connections can be made to the peer device (outbound) or from the peer device (inbound). Either connection direction can be made with MChannelSocket or MMChannelSocketCallback. The default property values for MChannelSocket are tuned for an outbound connection, and the default property values for MChannelSocketCallback are tuned for an inbound connection. The connection attempt can take a long time to complete or time out. If the connection is queued with QConnect and committed asynchronously with QCommit(True), then the connection can be aborted with QAbort.
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Throw an appropriate exception if the channel is not connected.
The exception can be different depending on whether the connection was not made previously, or if the connection was unexpectedly terminated.
Reimplemented from MChannel.
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Establishes connection to the device using a socket.
The property GetConnectTimeout, when nonzero, can alter the duration defined by the operating system for a connection to be established.
Implements MChannelSocketBase.
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Timeout in seconds for TCP/IP connection to be established.
A connection timeout will only result from socket errors such as when the connected party did not respond after a certain period of time. Any other socket connect errors, such as Destination host is unreachable, are reported immediately.
If this property is zero, the operating system defined connect timeout is in effect, which can vary from 10 to 180 seconds or more, depending on the internal TCP/IP settings, and the networking devices involved.
If the property is nonzero, the operating system behavior is altered, and a new timeout takes effect.
When ConnectTimeout expires before the operating system timeout, the error thrown is MCOMException, code 0x8004180E, with text (in case of English locale): "Failed to connect within X seconds" where X is the value of this property. Small connect timeouts are useful on private networks where the connection time to an online device is fast.
When ConnectTimeout expires after the operating system timeout, the connection is attempted in a loop until it is established, or fails. If it fails, the error thrown is MESocketError with text from the last operating system error. Very large connect timeouts can be used to wait for a device to come online. Due to limits in the operating system timer utilized by MeteringSDK, values larger than MAX_INT/1000 (which is about 24 days), is considered to be an eternity, and the timeout is disabled (it will wait forever). Care should be taken when using large values, especially with synchronous communications, as one could lock up an application. Applications that allow the user to specify the ConnectTimeout, may wish to limit the maximum value.
At any moment, the user can cancel the ongoing Connect() call by issuing CancelCommunication(), in which case MEOperationCancelled is raised.
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Determines whether or not to immediately close the socket when the peer has closed (sent message with FIN flag).
When true, this property helps work around the issue where the peer device locks up because it did not receive a response to its FIN message in a timely manner. This can happen when the application is busy with its own processing and does not read from the socket for an extended period of time. By the time the application does send the ACK, it is too late as the wireless link has already died. When FIN is detected, the ACK is sent back, and then the socket is immediately closed by sending FIN to the peer. This prevents the connection from remaining in FIN_WAIT_1 or FIN_WAIT_2 (half-closed) state for a long time, leading to known problems in certain devices.
Note that many socket channels can have different values of HandlePeerDisconnect in the same process. There is only one thread that polls the open sockets and it only monitors those that have HandlePeerDisconnect = true. This design helps minimize the impact to performance, but it adds extra synchronization, which can lead to extended delays in socket handling when there are many monitored sockets (hundreds or thousands).
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SOCKS5 proxy configuration string.
This is a combination of proxy server address, network port number (optional), and authorization string (optional), divided with colons. Authorization string is a username or username and password divided by '@'. Proxy server address is either the IP address as string, or a DNS name.
Examples:
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Socket object that is used by this channel.
Setting socket has a feature: what actually happens, this channel's socket is swapped with the given socket. MChannelSocket accepts only MStreamSocket object as input.
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Timeout in seconds for TCP/IP connection to be established.
A connection timeout will only result from socket errors such as when the connected party did not respond after a certain period of time. Any other socket connect errors, such as Destination host is unreachable, are reported immediately.
If this property is zero, the operating system defined connect timeout is in effect, which can vary from 10 to 180 seconds or more, depending on the internal TCP/IP settings, and the networking devices involved.
If the property is nonzero, the operating system behavior is altered, and a new timeout takes effect.
When ConnectTimeout expires before the operating system timeout, the error thrown is MCOMException, code 0x8004180E, with text (in case of English locale): "Failed to connect within X seconds" where X is the value of this property. Small connect timeouts are useful on private networks where the connection time to an online device is fast.
When ConnectTimeout expires after the operating system timeout, the connection is attempted in a loop until it is established, or fails. If it fails, the error thrown is MESocketError with text from the last operating system error. Very large connect timeouts can be used to wait for a device to come online. Due to limits in the operating system timer utilized by MeteringSDK, values larger than MAX_INT/1000 (which is about 24 days), is considered to be an eternity, and the timeout is disabled (it will wait forever). Care should be taken when using large values, especially with synchronous communications, as one could lock up an application. Applications that allow the user to specify the ConnectTimeout, may wish to limit the maximum value.
At any moment, the user can cancel the ongoing Connect() call by issuing CancelCommunication(), in which case MEOperationCancelled is raised.
void MChannelSocket::SetHandlePeerDisconnect | ( | bool | yes | ) |
Determines whether or not to immediately close the socket when the peer has closed (sent message with FIN flag).
When true, this property helps work around the issue where the peer device locks up because it did not receive a response to its FIN message in a timely manner. This can happen when the application is busy with its own processing and does not read from the socket for an extended period of time. By the time the application does send the ACK, it is too late as the wireless link has already died. When FIN is detected, the ACK is sent back, and then the socket is immediately closed by sending FIN to the peer. This prevents the connection from remaining in FIN_WAIT_1 or FIN_WAIT_2 (half-closed) state for a long time, leading to known problems in certain devices.
Note that many socket channels can have different values of HandlePeerDisconnect in the same process. There is only one thread that polls the open sockets and it only monitors those that have HandlePeerDisconnect = true. This design helps minimize the impact to performance, but it adds extra synchronization, which can lead to extended delays in socket handling when there are many monitored sockets (hundreds or thousands).
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SOCKS5 proxy configuration string.
This is a combination of proxy server address, network port number (optional), and authorization string (optional), divided with colons. Authorization string is a username or username and password divided by '@'. Proxy server address is either the IP address as string, or a DNS name.
Examples:
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Socket object that is used by this channel.
Setting socket has a feature: what actually happens, this channel's socket is swapped with the given socket. MChannelSocket accepts only MStreamSocket object as input.
Implements MChannelSocketBase.
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When GetAutoAnswer true, wait for the incoming connection without disconnecting the channel.
A typical server application sequence that uses this call:
reinitialize | Tells if reinitialization of the channel has to be made at each new incoming connection. |
Reimplemented from MChannel.